Showing posts with label Eye of Judgment Card Review. Show all posts
Showing posts with label Eye of Judgment Card Review. Show all posts

Saturday, March 22, 2008

Spire of Juno Eye of Judgment Set 2

Well it is somewhat hard to compete with I love Judgment's card previews since he has the advantage of being able to translate the cards from the Japanese site but, I will do my poor best here with the next card Spire of Juno.

As it easy to remember this cards summon, attack, HP, and activation as they are all 8's. Which is pretty hefty no matter which way you look at it. I mean yes it does pack a huge wallop and yes it should stick around for at least a few turns however you will definitely burn your mana pool to bring this thing out. Luckily it does have the Incarnation ability you can use on non-Biolith creatures to lower the cost a little bit. Though doing so means you wont get to smash something for some massive magic damage...did we mention the card has a magic attack. There is however a reason for using this cards incarnation ability since it has a very nice mana gaining feature IF your opponent is using Biolith creatures. Gaining 2 mana extra mana is an outstanding ability..IF as I said your opponent is using Biolith cards. If not well this card would prolly be better relegated to a lapse. This card like the fist is fairly straightforward and doesn't and wouldn't require a combo to set up and use. It will likely take the place of a big hitter though since even with Incarnation it is really expensive to summon. And being Non Element is a double edged sword really since while it can't be targeted by things like Scion or Watchtower. It also doesn't receive any benefits of things like lower summoning cost and lower activation cost the Biolith and elements can get.

So my final judgment on this card is positive with reservations. Think long and hard before playing this one kiddo's since from the looks of a lot of set 2 cards Biolith decks might not be as prevalent as they are right now. So I would not count on it's mana gain ability. Though it would be a nice card to have to go along with other mana gainers. All in all it is a decent card. Just very expensive but, very strong.

Saturday, March 15, 2008

Fist of Juno Eye of Judgment Set 2

Welcome to my series on the non elemental Sacred card series. Or the Of Juno cards since each one is a different...er..element of Juno..or non element of Juno. If you can call a fist an element (non element) Anyway lets get to the review.

The first card we are gonna touch on is Fist of Juno, here we easily have the strong arm of the non elemental family. Weighing at a beefy 9 HP and dealing 9 damage. It is difficult to tell his attack pattern from the picture though the screen shot of his summon suggest it only covers one square. His stats are impressive, thankfully all of the Sacreds come with a incarnation ability limited to non Biolith creatures. So we are looking at still a stiff cost though not insurmountable. This is definitely not the guy to incarnate to get out of check though remember that. Speaking of his abilities lets take a look at those. As I believe the most powerful compared to the abilities we have seen in Eye of Judgment thus far. Though his ability is not so different then say a Dwarf Sniper the scope is far superior. I think you can safely call this card the ultimate dodge killer. He has a hell of a cost though. And once you summon him you better be real glad of his ability since the odds of paying that activation cost is not likely. Especially if you paid to summon him in the first place. There is not really any combos that jump out to mind to use with him though. He does what he does that will make things easier if your opponent plays dodging creatures. He would be a nice pair with a lapse if you found his ability less then useful and the cost too much for that game. i think I would find myself summoning him to attack so at least I can get in one of those devastating 9 hp strikes in rather then incarnating him just for his ability. My final judgment on this card is IF you end up getting him and he is your only sacred. I cant see how having him would really be a horrible thing. His ability is only good versus dodging creatures but, he still has a hell of a lot of hit points and he hits harder than Mike Tyson after you just told him you couldn't pay back the money you borrowed. There are other Sacreds that I would perhaps want to use more than this one but, if he was all I had then better him then nothing. Which I suppose is a poor recommendation.


Tuesday, March 11, 2008

Aluhja Inquisitrix Eye of Judgment Set 2

Here we go again with the next card review. Aluhja Inquisitrix, of all the cards listed so far she maintain that 5 mana summon cost which seems to be fairly common. However she does have 5base hit points which is nice. Her magic attack is 2 which is cool but, for 3 activation that is not so cool. However lets take a look at her abilities which are where her summon cost really comes from. The first ability basically gives you a complete reason to run three cards of a type since once you summon one you can go through your deck and get all the rest of them out of your deck and put them in your hand. To me that partially negates the need to run any card drawing summons or card in your deck since you can potentially be drawing two cards each time you summon a card.

This also ties into her secondary ability which is really nice, all Church of Parmus cards gain 1 dodge attempt. So lets do a Church of Parmus roll call. Partmole Fire Oracle, Aluhja Priestess, Flame Magus, and Koog. Already I see something cool developing here. With the exception of Koog who you technically want to die anyway. The other three offer huge potential. Granted the Priestess already has a dodge but, this card gives her two attempts and still an attempt even if she gets field quaked. Your Flame Magus that you summoned for one mana now has a dodge and your beefy Fire Oracle also has a dodge. So three magic creatures that all dodge like crazy. Not to mention as I said about her first ability you slap down one priestess and you are now holding both of the others in your hand if you run three.

Final judgment, yes she costs a lot but, she certainly gives good return on the investment. Her activation is a little suspect but, her abilities are top shelf. She is good enough in fact to build a deck around her abilities which very few cards are like that.

Monday, March 10, 2008

Goblin Fort

The current card under scrutiny is the New Wood Fortress i.e. Goblin Fort, however it's more of a Green Bandit Fortress. Most Set 2 cards seem to be focusing on Affiliation bonuses & the Goblin Fort is no different. Having the standard summoning cost of most fortresses (4) and an activation cost of (3), however till now there is no way to activate a fortress. It has an impressive amount of HP (6) signifying it's durability on the battlefield. The bonus that this card grants is something to be looked at, switching all Allied Green Bandits Card's Attack & HP. This would mean that Summoned Twin Goblins will have (3) Attack & (1) HP. The (1) HP would also trigger another ability that the Green Fort grants; Dodge Attempt at 1 (HP) For all Green Bandit Creatures. I suppose the Twin Goblins will not be as completely useless as before infact if played with the Green Fort they could be devestating. Also summoned Leapfrog bandits would also have a dodge attempt, since they have (1) HP & (1) Attack anyway. So far there are only 3 Green Bandit Cards, The two mentioned above and Green Erkling Zomba. However in conclusion i would say it looks like an interesting card with serious potential but that can only be confirmed once the Green Bandits in Set 2 are bought to light.

Monday, February 25, 2008

Dwarf Sniper Eye of Judgment Set 2

The next card I will be profiling will be the Dwarf Sniper. This card probably generated more buzz on the forums when it first appeared then any other card. Mainly because of it's wonderful ability. Enemies within TWO fields in front of the Dwarf Sniper cannot dodge. Now read that closely because what the means is not only can the Dwarf Sniper hit that creature it means that creature cannot dodge at all. I am going to take that to mean Perfect Dodge as well since Perfect dodge is still dodging. To mix metaphors it means he clips their wings. That is outstanding ability but, is he worth the cost. As you look at his other stats he is a two (2) summon with three (3) base hit points and the ability to attack at range. Granted his attack is only one (1) However I would easily say that he is worth just as much as all those people who think their deck wont work without an Aluhja Priestess. I am hoping that his secondary ability means we will see more Blackhoods however from the look of things there will be a lot more factions of all kinds to go around. If you take a look down the affiliation list right there is just him and Blackhood Dwarf Vulitra which is a rather small alliance but, some summons like the Church of Parmus have five and Biolith Castle have. Some of the affiliations I expect to be small such as the Corsez family it is none the less good to see them fleshing out the group affiliations.

Final Judgment on this card is very positive. I personally will be finding a place in my own deck for this card even though his secondary ability will likely go never used. Hit main ability is too good to pass up and his hit points are respectable.

Sunday, February 24, 2008

Marshal Akum Eye of Judgment Set 2


MarshalAkum
Originally uploaded by PlayStation.Blog
Welcome back and let me get on to the next card I am going to attempt to give a review on. Marshal Akhum. So first a little background it appears Warlords and castles or forts are a major focus this time around with many cards centered around countering cards that came out in set 1 of Eye of Judgment. Marshal Akhum is no exception to this rule. Like all the other warlords shown so far he has a summon cost of six (6). However he also has easily the highest hit point total of any of the other four Warlords shown. All warlords have Invocation as well as the ability to attack like a dominion spell. This gentlemen unique ability is purely a counter ability. It is a fairly nice one however myself personally have yet to discover a really troubling discard deck so it is a fairly situational ability. However thankfully as I said about his hit points he does have a lot of them, nine (9) on an earth field. So expect him to stick around a decent amount of time and freely attack those creatures you generally left alone before. Three activation with only a one attack is nothing spectacular but, at least he attacks more then one square yet I still find him sub par in ability to Lord Hu. One bone of contention I have with all the Warlords is that their attack is considered a magic attack which means that they have no counterattack ability. Granted some appear in their picture like they could not attack physically but, General Lug for example he looks physically capable enough. Anyway I digress you should really not let me get off track that one.

Final Summery like all Invocation playing this card in an Earth central deck is not a bad idea and putting him in your own discard deck might not be a bad idea just for those people who play a few discards in their deck so you can double whammy them. But, it is very situational if it was not for his seven base hit points I would totally pass on this card. As it is now I say he is just average.

Lord Hu Eye of Judgment Set 2


LordHu
Originally uploaded by PlayStation.Blog
Next on the chopping block is Lord Who..I mean Lord Hu. Now I know most of you the first thing you think of is all the puns who can make with that name and I warn those allergic to puns that there will be some in this post.

So the most immediate thing I notice on this card is that this is what you summon if you want to know how many licks it takes to get the center of a tootsie roll pop. Also you notice that he reduces wood creatures summon cost by 1 (To a minimum of one). As if that is not all he gains you one point of mana for every enemy summon is destroyed. That seems to go along with a lot of the theme this time around MANA gain. Now this Roger Daltry stand in also has a fairly complicated attack pattern for a creature (It attacks like a Dominion spell from set 1) that I think might catch the uninitiated off guard being attacked by or attacking with it. Now my opinion is that this card would be the most versatile of the warlords I have seen because any deck could use the mana feature. Obviously it's best use would be a wood heavy deck since not only would it create mana it makes your wood creatures cost less. The six mana cost is rather steep but, I think it's ability is alot more useful then most of the nobles from set one. So I definitely give this card a Thumbs Up.

Saturday, February 23, 2008

Ship Surgeon Eye of Judgment Set 2


Shipsurgeon
Originally uploaded by PlayStation.Blog
We are gonna work on a profiling a card or two a day from SET 2 until the set hits stores. First up on the chopping block is Ship's Surgeon. As you can see he is a four summon two cost creature with an attack of two and four hit points. Nothing to really write home about there. However his ability is what really shines. Stealing a mana each time one of your own allied Siam Pirates dodges so that makes you go WOW..wait how many Siam Pirates are there. Well according to affiliation just him and the Cloud Runner itself and I would think Siam might be considered a Siam Pirate also however neither Siam nor Ship's Surgeon have dodge abilities so that does limit it's ability. Since it is requiring some third party cards such as the monk or Latoo to create dodge abilities on these cards. His other ability is when a water creature is destroyed to search your deck and pull out a NON ultra-rare reveal it and put it in your hand. Not to poor an ability if you run a deck that just can't run while missing that one important card. Either ability alone would be adequate though not outstanding both together and his fairly moderate hp make him a good choice for those running cloud runners though I would definitely not consider him a stand out card since he requires a combination to be most effective.



Get to know your Ships Surgeon